![]() As you attack, your foe must decide which weapon to defend against. This maneuver allows you to create a mystical double of your weapon. As you make your attack, both your true weapon and the illusion slash at your foe. * Good saves: F/R/W of 13/12/10 at 20th level.You weave your weapon in an elaborate pattern, creating an illusory double that glows with white energy. Dual progression provides a large store of maneuvers at the beginning of combat. * Access to 9th level maneuvers by 20th level. ![]() * Good initiative: Not astoundingly high, but the good dex synergy + quick to act gives a total of 3+dex to initiative. Thanks to the warblade recovery system, this could be employed multiple times in an encounter if need be. * White Raven Tactics: Gains the ability to grab this maneuver at level 10. It also synergizes quite well with both the Child of Shadow and Island of Blades stances, granting a flat-footed opponent almost every round or near constant concealment. * Gloom Razor: Mixed with many shadow hand maneuvers/boosts this feat is incredible as it is capable of rendering opponents flat-footed without an opposing check. * Stormguard Warrior: Access to stormguard warrior + TWF essentially enables this character to deliver highly damaging, yet highly accurate attacks. Also gets full strength bonus to both on and off-hand attacks (at level 7). * No TWF penalty: At 8th level you don't take any penalty for wielding two tiger claw weapons. Let's not forget about Evasion at level 16 (kinda late, but oh well) and Uncanny Dodge at level 10. * High AC: Due to the fact that dex and wisdom both contribute to your AC, and you may wear light armor (read mithril breast plate), you have pretty good AC. You gain Wis to AC at level 2 and Wis to damage on two schools of strikes. * High Degree of DEX & Wis Synergy: You gain dex to attack at level 3 and dex to damage at level 1. Free - Blade Meditation, Martial Maneuver/Study, I don't know Adaptive Style, (Shadow Blade), (Weapon Focus: Shadow Hand)ġ8. The exact progression is viewable in the original post.ġ. Two weapon fighting is the best build for Swordsage, here's a build I found online emphasizing the swordsage:īuild Stub: Swordsage 3/Fighter 1/Warblade 1/Swordsage +1/Blood Claw Master 2/Fighter +1/Warblade +1/Swordsage +2/Warblade +1/Swordsage +4/Blood Claw Master +1/Swordsage +2 Also of note is the Xeph Burst, Extra feat in Complete Psionic. * Xeph (XPH/SRD): A bonus to Dex for Weapon Finesse/Shadow Blade synergy, a power point reserve for feat and PrC qualification and the ability to take 15 on Cocentration checks (for Diamond Mind), and a boost to speed which can help with the jump checks for Tiger Claw and the effects of Tornado Throw. * Whisper Gnome (Races of Stone): Very good stealth abilities and ability bonuses - arguably this race deserves to be LA+1. * Strongheart Halfling: Gets a bonus feat like a human as well as the Dex boost of the Halfling The problem is sword sage is not ideal entry to Elder Blade, your better off as a crusader or warblade, as sword sage disciplines do not overlap or synergize with Elder Blade abilities, although the latter is a powerful non-human prestige class.Īs far as non-human races for Swordsage, best recommendations are: If you play a half elf, you can qualify for Elder Blade, a full BAB Bo9S prestige class that requires elf/half-elf for prerequisite. Although I'm not a fan of Bo9S, I too was doing some research on it recently, and here are my thoughts.
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